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A.1.1 Describing motion quantitatively and qualitatively

Scalar and Vector Quantities

Scalar: Magnitude Only

Definition

Scalar quantities

Scalar quantities have only magnitude and no direction.

It tells you how much of something there is, but not where or in which direction.

Common examples include:

  1. Distance: The total length of the path traveled, regardless of direction.
  2. Speed: How fast an object is moving, without considering its direction.
  3. Time: A measure of duration.

Example

For instance, if you walk 5 km in a circle and return to your starting point, your total distance is 5 km, even though you haven’t changed your position.

Vectors: Magnitude and Direction

Definition

Vector quantities

Vector quantities have both magnitude and direction.

This makes it more descriptive than a scalar. Examples include:

  1. Displacement: The straight-line distance between an object’s starting and ending points, along with the direction.
  2. Velocity: The rate of change of displacement, including direction.
  3. Acceleration: The rate of change of velocity, including direction.

Example

Returning to the road trip example, if you drive 100 km north and then 100 km east, your displacement is the straight-line distance from your starting point to your final position, along with the direction (northeast).

Illustration showing the difference between distance and displacement for a path with multiple turns.
Illustration showing the difference between distance and displacement for a path with multiple turns.

The Role of Projections

  1. While vector quantities contain both magnitude and direction, many physical analyses require expressing how much of a vector acts along a specific axis, such as the x-axis or y-axis.
  2. This is done through a process called projection, which transforms a vector into a scalar component aligned with a chosen direction.

Calculating and Using Scalar Projections

To determine the scalar projection of a vector onto a chosen axis, one must identify the angle between the vector and the axis and apply the cosine or sine function.
  1. In Cartesian coordinates, if the axis of interest aligns with, for example, the x -axis, then the scalar projection corresponds simply to the x -component of the vector.
    1. This is typically expressed as A x = | A | cos θ , where θ is the angle between A and the positive x -direction.
  2. If the axis of interest is the y -axis, then the scalar projection corresponds to the y -component of the vector.
    1. Correspondingly, This is typically expressed as A y = | A | sin θ , where θ is the angle between the vector A and the positive x -axis.
The components of a vector A and the angle needed to calculate the components.
The components of a vector A and the angle needed to calculate the components.

A scalar projection represents the magnitude of the vector's influence along an axis and carries a sign that indicates direction.

  1. A positive projection means the vector points in the same direction as the defined positive axis.
  2. A negative projection indicates it points in the opposite direction.

Example

  • This sign is physically meaningful.
  • For instance, a negative projection of acceleration along an axis implies that the acceleration is directed against the chosen positive direction.
  • It is an important consideration when analyzing situations such as deceleration or motion reversal.

Note

Understanding projections is essential for correctly applying kinematic and dynamic equations, as it allows us to bridge the directional nature of vectors with the scalar quantities used in one-dimensional calculations.

Comparing Scalars and Vectors

Quantity Scalar Vector
Distance vs. Displacement Total path length Straight-line change in position
Speed vs. Velocity Magnitude of velocity Speed with direction
Energy Always scalar N/A

Speed and Velocity: Comparing Two Measures of Motion

Average Speed and Average Velocity

Both speed and velocity describe how fast something is moving, but they differ in their treatment of direction.

Definition

Average speed

Average speed is the total distance traveled divided by the total time taken. It’s a scalar quantity.

It is expressed by:

Average Speed = Total Distance Total Time

Or symbolically:

v = s t o t a l t t o t a l

Definition

Average velocity

Average velocity is the total displacement divided by the total time taken. It’s a vector quantity.

It is expressed by:

Average Velocity = Total Displacement Total Time

Once again, symbolically:

v a v g = Δ s Δ t

Example

A car travels 100 km north and then 50 km south in 3 hours.

  • Average speed: 150 km 3 hours = 50 km h 1
  • Average velocity: 50 km ( north ) 3 hours = 16.7 km h 1
Example question

A car travels for 2 hours with an average speed of 50 km / h , and then for 3 hours with an average speed of 70 km / h . Assuming the speeds represent averages over each respective time interval, what's the average speed of the car over the entire trip?

Solution

Since average speed is defined as total distance divided by total time over an interval, we can compute the distance for each part as:

d 1 = v 1 t 1 = 50 2 = 100   km

d 2 = v 2 t 2 = 70 3 = 210   km

The total distance and total time of the trip are:

d total = d 1 + d 2 = 100 + 210 = 310   km

t total = t 1 + t 2 = 2 + 3 = 5   h

Recall, that the average speed over the entire journey is defined as:

v avg = d total t total = 310 5 = 62   km / h

Common Mistake

  • Students typically confuse average speed/velocity and mean speed/velocity.
  • Recall that average means over whole distance and time being considered.

Instantaneous Speed and Instantaneous Velocity

While average speed and velocity describe motion over a period of time, instantaneous speed and instantaneous velocity describe motion at a specific moment.

Example

The speedometer in a car shows your instantaneous speed.

Note

Further, we present a slightly more advanced treatment than IB syllabus requires, although we believe it deepens the understanding. The prerequisite knowledge assumed: Topic 5 - Calculus.

  1. To find instantaneous speed/velocity, we thus want to evaluate the speed/velocity at a particular instant of time (over very short time period).
  2. Mathematically that corresponds to taking a limit of the average speed/velocity as the time interval becomes infinitely small Δ t 0 : v ( t ) = lim Δ t 0 Δ s Δ t = d s d t v ( t ) = lim Δ t 0 Δ s Δ t = d s d t
  3. Which essentially, by definition, is the same as taking the derivative with respect to time.
  4. Thus, if you are given a graph of a function that represents the coordinate/position of an object with respect to time, speed at some moment in time can be found by calculating slope of tangent at that particular time moment.

Acceleration: The Rate of Change of Velocity

Definition

Acceleration

Acceleration is the rate of change of velocity.

Acceleration measures how quickly an object’s velocity changes.

Average Acceleration

Tip

It’s a vector quantity, meaning it has both magnitude and direction.

From definition, it follows, that the average acceleration is:

Average Acceleration = a a v g = Δ v Δ t

where:

  • Δ v is the change in velocity (final velocity minus initial velocity).
  • Δ t is the time interval over which the change occurs.

Example

A car speeds up from 20 m s 1 to 30 m s 1 along straight line path in 5 seconds.

  • Average acceleration: 30 m s 1 20 m s 1 5 s = 2 m s 2
  • Since the car speeds up, the direction of acceleration is along the path.

Example

A car slows down from 30   m s 1 to 20   m s 1 along a straight-line path in 5 seconds.

  • Average acceleration: 20   m s 1 30   m s 1 5   s = 10   m s 1 5   s = 2   m s 2
  • Since the car is slowing down, the acceleration vector points in the direction opposite to the motion (i.e., opposite to the path).

Instantaneous Acceleration

Definition

Instantaneous acceleration

Instantaneous acceleration is the acceleration at a specific moment in time.

It’s determined by the slope of the velocity-time graph at that point.

Higher Level content

Similarly as with instantaneous velocity, we consider the average acceleration over very short time period Δ t 0 :

a ( t ) = lim Δ t 0 Δ v Δ t = d v d t

Or, in vector form:

a ( t ) = lim Δ t 0 Δ v Δ t = d v d t

Graphical Representation of Motion

Graphs are powerful tools for visualizing motion. Let’s explore three key types of motion graphs:

Displacement-Time Graphs

  1. The slope of a displacement-time graph represents velocity.
  2. A line parallel to the time axis indicates zero velocity.
  3. A straight line indicates constant velocity.
  4. A curved line indicates changing velocity (non-zero acceleration).
Several types of displacement-time graphs.
Several types of displacement-time graphs.

Velocity-Time Graphs

  1. The slope of a velocity-time graph represents acceleration.
  2. The area under the graph represents displacement.
  3. A horizontal line indicates constant velocity.
  4. A straight line with a positive slope indicates uniformly increasing velocity.
  5. A straight line with a negative slope indicates uniformly decelerating velocity.
Several types of velocity-time graphs.
Several types of velocity-time graphs.

Acceleration-Time Graphs

  1. A horizontal line indicates constant acceleration.
  2. A straight line with a positive slope indicated uniformly increasing acceleration.
  3. The area under the graph represents the change in velocity.
Several types of acceleration-time graphs.
Several types of acceleration-time graphs.

Appendix

Note

Here, we will proceed to introduce a little bit more intuition, regarding why the area under speed-time graph is, in fact, displacement and the area under the acceleration graph is change in velocity.

  1. Imagine an object moving with constant velocity v for a time t .
  2. If we draw this on a velocity-time graph, we get a horizontal line at height v .
  3. The graph forms a rectangle with width t and height v . Area = height × width = v × t = displacement
  4. Displacement is the total change in position of an object over a time interval.
  5. If the velocity v ( t ) varies with time, we can approximate the displacement by dividing the interval from t = t 1 to t = t 2 into n small sub-intervals of equal width Δ t = t 2 t 1 n .
  6. At each small interval, we assume the velocity is roughly constant and calculate a small displacement:

Δ s i v ( t i ) Δ t
where t i is a sample point in the i -th subinterval.

Adding up all these small displacements gives an approximate total:

Δ s i = 1 n v ( t i ) Δ t

To get the exact displacement, we take the limit as Δ t 0 (or equivalently, as n ):

Δ s = lim n i = 1 n v ( t i ) Δ t

This limit is defined in calculus as the definite integral: Δ s = t 1 t 2 v ( t ) d t

This expression gives the exact displacement, even when velocity is changing continuously over time.

Hint

By similar logic for acceleration-time graph, we get:

Δ v = t 1 t 2 a ( t ) d t

Self review

  • What is the difference between distance and displacement?
  • How do you calculate average velocity?
  • What does the slope of a velocity-time graph represent?

Questions

Recap questions

1 of 5

Question 1

A car travels 100 km north and then 50 km south in 3 hours. What is the average velocity of the car?

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Note

Introduction to Scalar and Vector Quantities

  • Scalar quantities
    are measurements that have only magnitude (size or amount) and no direction. Examples include distance, speed, and time.
  • Vector quantities
    on the other hand, have both magnitude and direction. Examples include displacement, velocity, and acceleration.

Example

Walking 10 meters in a straight line is a scalar measurement of distance. However, walking 10 meters north is a vector measurement of displacement because it includes direction.

Analogy

Think of scalar quantities as the length of a rope, while vector quantities are like the rope with an arrow attached to one end, showing the direction.